Crash Landing Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Goblin Camp Create a Treasure token. Emerald Grove Create a 2/2 white Knight creature token. Auntie's Teahouse Scry 3. Defiled Temple You may sacrifice a permanent. If you do, draw a card. Mountain Pass You may put a land card from your hand onto the battlefield. Ebonlake Grotto Create two 1/1 blue Faerie Dragon creature tokens with flying. Grymforge For each opponent, goad up to one target creature that player controls. Githyanki Crèche Distribute three +1/+1 counters among up to three target creatures you control. Last Light Inn Draw two cards. Reithwin Tollhouse Roll 2d4 and create that many Treasure tokens. Moonrise Towers Instant and sorcery spells you cast this turn cost 3 less to cast. Gauntlet of Shar Each opponent loses 5 life. Balthazar's Lab Return up to two target creature cards from your graveyard to your hand. Circus of the Last Days Create a token that's a copy of one of your commanders, except it's not legendary. Undercity Ruins Create three 4/1 black Skeleton creature tokens with menace. Steel Watch Foundry You get an emblem with "Creatures you control get +2/+2 and have trample." Ansur's Sanctum Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value. Temple of Bhaal Creatures your opponents control get -5/-5 until end of turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '