OBJECTIVE: Tell the best horror story you can, using the cards in your booster as inspiration. Get Ready: Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate pules for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down.
LET'S PLAY: Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
Introduction • Setting: a land • The characters: three creatures/planeswalkers • Why the characters are at the location: a noncreature card • The monster the characters face: a DFC card
Action • The characters make a critical mistake: a noncreature card • The first to die: choose one of the three characters • How the monster kills the first character: a noncreature card. • The hero: choose one of the two remaining characters • Describe the monster's weakness/secret/motivation and how the hero discovered it: a noncreature card or creature/planeswalker card
Resolution • Confronting the monster: a noncreature card • The lone survivor: choose one of the two characters • Ending: Create this yourself! How did the second character die? Did the monster survive? Was it all worth it?
TO WIN: After the story's been told, assign the following awards by popular vote to players: Scariest, Funniest, and Most Exciting. Feel free to invent your own awards as well. In the case of a tied vote fo the winner of an award, randomly determine its winner.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '