Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type:
Card — Magic Minigame
Rarity:
Common
2-4 players | 2+ packs | 10 minutes
OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!
GET READY: Open one booster per player and remove any lands and cards without Magic card backs, and then shuffle them together. Then put two lands back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a 4x4 grid. Randomly determine who goes first.
LET’S PLAY:
On your turn, secretly look at two cards from the grid. If they share a color or mana value, you may reveal them, announce what matches and take those cards, then take another turn.
Otherwise, leave them in place, and the next player takes their turn.
NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.
After a match has been made, replace the empty spaces with two new cards from the deck, face down.
The game ends when a player reveals the two mimics, uncovering them!
TO WIN:
At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '