Dungeons & Dragons: Adventures in the Forgotten Realms Minigame
Type:
Card — Magic Minigame
Rarity:
Common
2-6 players | 3 packs | 15 minutes | d20
OBJECTIVE:
Work together to score as many points as possible by deciphering your teammates’ clues and correctly guessing the mystery card.
GET READY:
Open three boosters and remove any cards without Magic card backs. Shuffle the remaining cards into a face down deck. Randomly determine who goes first—that player is the Interpreter.
LET’S PLAY:
The interpreter draws a mystery card from the top of the deck, rolls a d20, and then gives a clue determined by the result of their roll (see opposite side of card). The Interpreter then draws five more cards from the deck, shuffles them together with the mystery card, and then reveals them. The other players collectively guess which of the six cards is the mystery card. If they guess correctly, all players score 1 point as a team. After guessing, the round ends and the Interpreter puts the used cards in a discard pile. If the deck runs out of cards, shuffle the discard pile to create a new deck.
The Interpreter role then passes to the next player. The game ends after six rounds.
TO WIN:
After the end of the sixth round, count up your points and get your team ranking! 4+ is a winning score!
0-1 points: Common, 2-3 points: Uncommon, 4-5 points: Rare, 6 points: Mythic. 4+ is a winning score!
CLUE RESTRICTIONS:
1. Name a mood.
2. Name a type of plant.
3. Name a movie or TV show.
4. Name a game.
5. Name a household item.
6. Name a food.
7. Name a beverage.
8. Name a geographic location.
9. Name a celebrity or historical figure.
10. Name a landmark.
11. Hum or sing part of a song.
12. Make a sound effect.
13. Show a photo saved on your phone.
14. Show an emoji on your phone.
15. Make a gesture with one hand.
16. Draw a shape in the air.
17. Perform a puppet show.
18. Act out a scene without talking.
19. Make a facial expression.
20. Draw a picture with your eyes closed.
When doing a naming clue, don’t name a word in the card name.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '